Post by Tsuna Iramasha on Dec 27, 2009 21:49:57 GMT -6
Name:Kyle Tonoya
Age: 20
Appearance:
Background: Kyle was born as a half japanese and half African. His mother came from africa to live in Jpan and married then man that Kyle should refer to as his father. His mother died soon after he was born and he was left alone with his father. the only thing Kyle can remember is his father who when he was little constantly beat him and got drunk. he would often come to school with wounds covering his body and a dejected look on his face. One day on his way home from school Kyle was attacked by a hollow. he didn't know what the monster was but he ran as fast as he could to get away from it. He continued to run but was pushed into a corne. He was terrified and in a flash the hollow was cut into many pieces. Kyle had no idea what had happened he was too scared so he ran home. He tried to calm down and when he finally had his father came home.
His father had been out drinking again. he began beating Kyle with anything he could find around the house. Kyles fear of the monster that had attacked him had started to come back. He became scared and before he knew it the beating had stopped. He opened his eyes and realized there was blood everywhere. It covered the room and was all over him. The police came and Kyle was put into the hospital and th events of what happened we're imprinted into hsi brain. when the police asked what had happened he couldn't answer and there were no leads to a murderer. The case had been put to a close and kyle was sent to live with a foster family. When he got old enough he moved out into an apartment by himself. He was 16 years old and was at the top of his class in academics.
By this time he had trained to gain control over his powers. He had realized that it was due to them that his father had died and he wasn't sad about it one bit. Most girls saw him as the idol of the school. He pretty much had a fun time to being a normal student but he wanted more. he wanted the thrill of the hunt. He would often go out at night and kill hollows when they acme into town. He started to become really good at controlling her powers. He then graduated and his now working for an electrical company in karakura town.
Personality: Kyle refers to himself as the God of Death. The reason why he gave himself this nickname is because he believes that those who get close to him are doomed to die due to his childhood.
On the exterior, Duo seems like a happy, charming, relaxed, and laid-back jokester, and for the most part he is; however, he is also a deep person with a terrible childhood with many dark feelings that he doesn't allow his friends to see. He always tries to be the prankster and never misses a chance to crack a joke. Kyle tries to hide behind his laughter from the bad parts of the world he lives in, especially from the killing he does.
Likes: Girls, games and fighting
Dislikes: Homo's
Fear: nothing
Powers: Wind Dancer:
Unarmored Speed Bonus: A wind dancer gains an enhancement bonus to his speed as indicated in the speed bonus chart provided that the she is unarmored, is not wielding a shield and isn’t carrying a medium or heavy load.
Cutting Wind (Su): At 1st level, A Wind Dancer can use the wind to attack his enemies by shaping it to a slicing blade of air. As a standard action that does provoke an attack of opportunity, a wind dancer can make a ranged attack against any foe within a number of feet as indicated by the wind dancer table
Wind Bubble (Su): Using his mastery over the air, a wind dancer can create a swirling vortex of powerful wind around himself. This protective bubble serves to protect him from projectile attacks. At 2nd level gains a 10% miss chance for projectile weapons such as bows, cross bows or thrown weapons, but not projectile spells such as fireball or lightning bolt. This miss chance increases to 20% at 6th level, 30% at 10th level, 40% at is 14th level, and 50% at 18th level. The wind dancer may activate or suppress this ability as a free action.
Dynamic Strike (Su): by decreasing the air resistance around his weapons and himself a wind dancer can strike with devastating speed and force. In any round that a wind dancer moves his entire base land speed he deals an extra 1d8 on any attack he makes in that round.
Ride the Winds (Su): At 5th level, a wind dancer gains the ability to fly.
Air Thrust (Su): As a full round action that does not provoke at attack of opportunity, a wind dancer may shoot a burst of air forceful enough to knock people back. It compresses air and fires this at the enemy. It's a powerful blast and can send them flying a few feet.
Maelstrom (Su): By increasing the air drag on himself and spinning rapidly, a wind dancer can create a powerful vortex with enough strength to hamper all within, or even lift them right off the ground. A Wind Dancer may, by spending a Full round action that does provoke an attack of opportunity, create a powerful whirlwind with a radius of (5 x wisdom modifier)ft. the area within this whirlwind is considered difficult terrain. All creatures within this area are are lifted into the air and thrown all over the battle field.
Strengths: Intelligence, Martial Arts, Swordplay
Weakness: girls with aggressive personalities
Age: 20
Appearance:
Background: Kyle was born as a half japanese and half African. His mother came from africa to live in Jpan and married then man that Kyle should refer to as his father. His mother died soon after he was born and he was left alone with his father. the only thing Kyle can remember is his father who when he was little constantly beat him and got drunk. he would often come to school with wounds covering his body and a dejected look on his face. One day on his way home from school Kyle was attacked by a hollow. he didn't know what the monster was but he ran as fast as he could to get away from it. He continued to run but was pushed into a corne. He was terrified and in a flash the hollow was cut into many pieces. Kyle had no idea what had happened he was too scared so he ran home. He tried to calm down and when he finally had his father came home.
His father had been out drinking again. he began beating Kyle with anything he could find around the house. Kyles fear of the monster that had attacked him had started to come back. He became scared and before he knew it the beating had stopped. He opened his eyes and realized there was blood everywhere. It covered the room and was all over him. The police came and Kyle was put into the hospital and th events of what happened we're imprinted into hsi brain. when the police asked what had happened he couldn't answer and there were no leads to a murderer. The case had been put to a close and kyle was sent to live with a foster family. When he got old enough he moved out into an apartment by himself. He was 16 years old and was at the top of his class in academics.
By this time he had trained to gain control over his powers. He had realized that it was due to them that his father had died and he wasn't sad about it one bit. Most girls saw him as the idol of the school. He pretty much had a fun time to being a normal student but he wanted more. he wanted the thrill of the hunt. He would often go out at night and kill hollows when they acme into town. He started to become really good at controlling her powers. He then graduated and his now working for an electrical company in karakura town.
Personality: Kyle refers to himself as the God of Death. The reason why he gave himself this nickname is because he believes that those who get close to him are doomed to die due to his childhood.
On the exterior, Duo seems like a happy, charming, relaxed, and laid-back jokester, and for the most part he is; however, he is also a deep person with a terrible childhood with many dark feelings that he doesn't allow his friends to see. He always tries to be the prankster and never misses a chance to crack a joke. Kyle tries to hide behind his laughter from the bad parts of the world he lives in, especially from the killing he does.
Likes: Girls, games and fighting
Dislikes: Homo's
Fear: nothing
Powers: Wind Dancer:
Unarmored Speed Bonus: A wind dancer gains an enhancement bonus to his speed as indicated in the speed bonus chart provided that the she is unarmored, is not wielding a shield and isn’t carrying a medium or heavy load.
Cutting Wind (Su): At 1st level, A Wind Dancer can use the wind to attack his enemies by shaping it to a slicing blade of air. As a standard action that does provoke an attack of opportunity, a wind dancer can make a ranged attack against any foe within a number of feet as indicated by the wind dancer table
Wind Bubble (Su): Using his mastery over the air, a wind dancer can create a swirling vortex of powerful wind around himself. This protective bubble serves to protect him from projectile attacks. At 2nd level gains a 10% miss chance for projectile weapons such as bows, cross bows or thrown weapons, but not projectile spells such as fireball or lightning bolt. This miss chance increases to 20% at 6th level, 30% at 10th level, 40% at is 14th level, and 50% at 18th level. The wind dancer may activate or suppress this ability as a free action.
Dynamic Strike (Su): by decreasing the air resistance around his weapons and himself a wind dancer can strike with devastating speed and force. In any round that a wind dancer moves his entire base land speed he deals an extra 1d8 on any attack he makes in that round.
Ride the Winds (Su): At 5th level, a wind dancer gains the ability to fly.
Air Thrust (Su): As a full round action that does not provoke at attack of opportunity, a wind dancer may shoot a burst of air forceful enough to knock people back. It compresses air and fires this at the enemy. It's a powerful blast and can send them flying a few feet.
Maelstrom (Su): By increasing the air drag on himself and spinning rapidly, a wind dancer can create a powerful vortex with enough strength to hamper all within, or even lift them right off the ground. A Wind Dancer may, by spending a Full round action that does provoke an attack of opportunity, create a powerful whirlwind with a radius of (5 x wisdom modifier)ft. the area within this whirlwind is considered difficult terrain. All creatures within this area are are lifted into the air and thrown all over the battle field.
Strengths: Intelligence, Martial Arts, Swordplay
Weakness: girls with aggressive personalities